Godot Resources
Scene Tree
holds the top level arrangement of objects
- scene system's main loop
- contains root Viewport
- contains information about groups, and get list/call them
- contains global state functionality (pause, quit)
- use .get_tree()
- most node operations (drawing, processing, notifs) are done in tree order
- can change current scene with .change_scene()
Root
- obtained by
- get_node("/root")
- get_tree().get_root()
Scene
Character, weapon, menu, level, interface
A Scene is a group of nodes organized hierarchically